

Kudos and experience can only be gained in this mode for the first 90 minutes of play each day. The rest of the match plays out the same as the PvP mode. The teams do not necessarily have to be even in this mode.
#AIRMECHSIZE OFFLINE#
Solo Victory!Ī solo match is an offline mode that pits the player with up to two AI teammates against up to three AI opponents. Again, kudos and experience can be gained in this mode. This mode is similar to PvP, except that all human players play on one team, and AI opponents populate the other team. Both kudos and experience can be gained by both the winners and losers. If a player drops out mid-game, the AI takes control of their AirMech. Outposts, creeps, and manually built units are all found in this mode. The goal of this mode is to destroy the other team's fortress while defending your own. This mode pits human players against each other in teams of 1, 2, or 3 on any of the maps. There are several modes, most of which allow up to 3 players on a team (for up to 6 human players in an online PvP match). These quests must be redeemed by going to the quests page as you finish each one. These include killing a certain number of units in one match or being on the winning side of an online match. Quests QuestsĪ number of quests are available, and their progress is kept automatically. For instance, a more powerful version of the stock Longhorn tank, the Goliath, has better stats all around but costs more money in-game and takes longer to build. The idea is that gaining access to new units gives you different units than other players, not necessarily better units. More units are expected to be added to the game as it grows, though all will have trade-offs to maintain balance. Eight basic units are provided by default, with many more available to purchase with either kudos or diamonds. These eight units are the only units the player will be able to produce for that round. Loadouts Loadout Screenīefore beginning a game players must select an AirMech, a Pilot, an Item, and eight units to bring with them into the match. Some items are deliberately overpowered and can only be used when playing against AI opposition. Customizable options include additional units, bonuses that help you earn kudos or experience points more quickly, cosmetic skins for your main unit, and pilots that confer various postive and negative traits, such as faster build speeds or slowly movement. Some items can be purchased with in-game currency (known as "kudos") or diamonds, which are acquired via microtransaction purchases. The end goal in the main mode is to push your enemies off the map by taking over their main position. Taking over other buildings on the battlefield (by having the soldiers enter the stations) gives you a forward spawn point for units as well as a place to heal your robojet. Soldier units appear as MOBA-style creeps out of the players main base and make a beeline for the nearest neutral or enemy-controlled facility. When in jet form, units (such as tanks, bikes, soldiers, and so on) can be picked up and flown around the battlefield. In the game, players have direct control over a flying craft that can turn into a robot.

#AIRMECHSIZE FOR FREE#
As Steam's Early Access program was launched, Airmech became part of that program, the game is currently available for free with microtransactions, and an optional AirMech Prime purchase that'll unlock all the AirMech classes in the game. Then beta access became available to purchasers of the AirMech Beta Bundle through Steam. It was later made available for Steam, first through inclusion in two Indie Royale bundles in May and June of 2012. It debuted as a multiplatform app in Google's Chrome App Store in April 2012. AirMech is a free-to-play real-time strategy action game from Carbon Games, heavily inspired by the Genesis classic Herzog Zwei.
